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  <body>&lt;p&gt;&lt;strong&gt;Scenario: &lt;/strong&gt;&lt;em&gt;"Dude, here's what I do when I find a customer complaining about something we just sold them: 'Yo, you bought it. No refunds, sucka. Yay!'" &lt;/em&gt;&lt;/p&gt;
&lt;p&gt;Uh-oh.&lt;/p&gt;
&lt;p&gt;&lt;span class="highlight"&gt;&lt;strong&gt;When you create a negative customer experience, you're not only losing that customer -- but you're also losing future sales from that customer's personal network.&lt;/strong&gt; &lt;/span&gt; It's word-of-mouth -- in a disastrous way; and, it can spread virally -- destroying future sales.&lt;/p&gt;
&lt;h2&gt;Don't Be Like Most Companies&lt;/h2&gt;
&lt;p&gt;Too many companies think of the first sale. That is, nothing matters but that customer transaction.  So what happens? Long lines. Horrible customer service. Non-existent support. Bad manuals. Yadda. Yadda. Yadda.  &lt;span class="highlight"&gt;The worst offense: Bad products disguised as good products.&lt;/span&gt; The common practice:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Manager Mary: Hey, let's sell this defective computer.&lt;/li&gt;
&lt;li&gt;Employee Eddie: Yes. Then, we'll slap a no-refund policy on the sucka.&lt;/li&gt;
&lt;li&gt;Manager Mary: You're genius. Yes! We'll make $$$!&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;So:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Customer Charlie buys the defective computer.&lt;/li&gt;
&lt;li&gt;He brings it home.&lt;/li&gt;
&lt;li&gt;He discovers it's a defective product.&lt;/li&gt;
&lt;li&gt;He tries to return it.&lt;/li&gt;
&lt;li&gt;He gets handed the "No returns." policy.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;What disaster happens next? Charlie tells his friends. Those friends tell their friends. And, so on.  &lt;em&gt;(Worse, Charlie probably posts his negative experience to a popular online message board -- exposing your bad service to way more people.)&lt;/em&gt; In a marketing &lt;a href="http://knowledge.wharton.upenn.edu/article.cfm?articleid=1422"&gt;study&lt;/a&gt; by Wharton's Stephen Hoch:&lt;/p&gt;
&lt;blockquote&gt;&lt;span class="highlight"&gt;Almost half those surveyed, 48%, reported they have avoided a store in the past because of someone else's negative experience.&lt;/span&gt;&lt;/blockquote&gt;
&lt;h2&gt;Don't Do a Kramer.&lt;/h2&gt;
&lt;p&gt;You might know what happened with Seinfeld's Kramer: his ugly &lt;a rel="nofollow" href="http://www.tmz.com/2006/11/20/kramers-racist-tirade-caught-on-tape/"&gt;rant at The Laugh Factory on Friday&lt;/a&gt; that killed his career, forever.  Decades of good work -- ruined by one filthy, horrible, disgusting act.  &lt;span class="highlight"&gt;A fabulous reputation takes years-and-freakin'-years to build -- and you can ruin it by doing something stupid/unethical/immoral.&lt;/span&gt; So, when you're out rocking your business like it ain't no thang, stick to this mantra like white on rice:  &lt;span class="highlight"&gt;&lt;strong&gt;Take the high road, always. Always.&lt;/strong&gt;&lt;/span&gt; Sure, you might mess up; but customers accept apologies for unintentional mess-ups -- as opposed to intentionally-cheating-the-$@!%-out-of-'em.  They'll love you for it.&lt;/p&gt;
&lt;h2&gt;"How do I start? How do I start?!"&lt;/h2&gt;
&lt;p&gt;We highly encourage it:   &lt;span class="highlight"&gt;&lt;strong&gt;Have a guarantee policy.&lt;/strong&gt;&lt;/span&gt; That is, display this sucka -- or some derivative of it -- as prominently as you can:  &lt;span class="highlight"&gt;&lt;em&gt;"If you don't like our stuff, get a full-freakin'-refund. We suck. We sorry."&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;h2&gt;Why Backing Your Products Rocks&lt;/h2&gt;
&lt;p&gt;Having a guarantee policy helps you in three ways:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
&lt;h3&gt;You ensure your products fulfill what customers want.&lt;/h3&gt;
Johnny pays for your $30 widget. If he doesn't ask for a refund, you know you probably fulfilled what he wanted.   &lt;span class="highlight"&gt;Now if he does ask for one, the guarantee policy viciously drives you to improve your products for the customer -- or you'll lose money on refunds every time.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;
&lt;h3&gt;You retain that customer, and the customer's personal network.&lt;/h3&gt;
&lt;span class="highlight"&gt;Johnny won't go on a rampage insulting your company like a mofo, driving away future sales. &lt;/span&gt; The guarantee policy ensures -- at the least -- a customer who won't go blabbing about how you suck.   (Now, wowing the shizzle out of those products belongs in its own article. We'll write that sucka soon.) &lt;/li&gt;
&lt;li&gt;
&lt;h3&gt;You sell more products.&lt;/h3&gt;
&lt;span class="highlight"&gt;Because you've guaranteed your product rocks -- or they get a full refund, your customers become more confident in your offering.&lt;/span&gt; You've removed the biggest their biggest fears: "What if this product sucks?" &lt;/li&gt;
&lt;/ol&gt;
&lt;h2&gt;Don't Forget: They Won't Tell You Everything&lt;/h2&gt;
&lt;p&gt;Remember, you can still have a dissatisfied customer that won't take you up on your guarantee because of the hassle.   A simple and sweet method we use:   &lt;span class="highlight"&gt;&lt;strong&gt;Measuring the number of word-of-mouth customers we get. &lt;/strong&gt;&lt;/span&gt; Customers that love you will tell their friends.  If they're not: Uh-oh. But if they are, keep on rockin'.&lt;/p&gt;
&lt;h2&gt;Like a badass, always build great products like a mutha-$@!$!-white-stallion that you are.&lt;/h2&gt;</body>
  <created-at type="datetime">2006-11-20T18:11:32-08:00</created-at>
  <favorite type="boolean">true</favorite>
  <id type="integer">403</id>
  <permalink>how-to-destroy-future-product-sales</permalink>
  <points-required type="integer">40</points-required>
  <title>How to Destroy Future Product Sales</title>
  <updated-at type="datetime">2009-11-06T21:45:44-08:00</updated-at>
</tip>
